I want to see that "teams" can be flexible enough to at least take care of themselves until the PCs arrive.Tips and Tricks in BG3 Best Ways To Use Mage Hand Healer Tips To Follow To Avoid Party TPK Tips All Tanks Should Use To Protect Their Party DPS Tips For Players Who Want To Max Their Damage Output Advanced Tips Players Can Apply From Divinity Original Sin 2 How to Change Your Name in Baldur's Gate 3 Tips From D&D To Use To Make Powerful Builds 10 Things That Can Ruin Your First Playthrough 10 Combat Pro Tips To Dominate Any Encounter How to Change Your Name in Baldur's Gate 3 How To Level Up Fast 10 Things That Can Ruin Your First Playthrough 10 Combat Pro Tips To Dominate Any Encounter How to Get Out of Jail in Baldur's Gate 3 13 Best Classes To Multiclass In Baldur's Gate 3 How to Get Out of Jail in Baldur's Gate 3 Advanced Combat Tactics From Dungeons & Dragons Players Can Use 10 Best Gameplay Challenges To Try How to Use Ingots The Best Ways to Make Gold Fast The Best Ways to Make Gold Fast The Best Quests The 12 Best Baldur's Gate 3 Mods Baldur's Gate 3: How To Get The Loviatar's Love Buff (& How It Works) The Nightsinger's Favour Buff (& How To Get It) The Nightsinger's Favour Buff (& How To Get It) Jack-of-all-Trades Achievement Guide (Easy Method) Jack-of-all-Trades Achievement Guide (Easy Method) Inventory Management Tips Inventory Management Tips My intent is to equip my character as well as an organization.Īlso, I am thinking about using alchemists and rangers, as the idea of using just fighters doesn't sit right. Note that weapon modifications increase the effective 'proficiency level' of a weapon by one- you need martial weapon proficiency to wield a simple modified weapon, for example.Thank you for the information. Razor-sharp is from Pathfinder Player Companion: Adventurer’s Armory 2, but you can read about it through the PFSRD. Note that weapon modifications increase the effective 'proficiency level' of a weapon by one- you need martial weapon proficiency to wield a simple modified weapon, for example. Good for a first volley if you're worried about fighting monsters- the militia can use it for a first wave of shots, then fire volleys while benefiting from the bonus, that specific creature type (chimeras, not magical beasts) for 24 hours. magical beasts and monstrous humanoids, on hit gain +1 to attack rolls vs. Elysian bronze, +20 gp/bolt, +1 damage vs. undead and can hit incorporeal undead as though it were a magic weapon good against full plate or cover where few attacks are likely to hit) metal armor but deal half damage- good with poison. massed forces, 25 gp), Thistle arrows(cause 1hp bleed for 1d6 rounds unless healed, 1 gp but requires special toxic herbs), or lodestone arrows for hard armored targets (10 gp, +4 to attack vs. From the same site, there are a variety of variant arrows which could be repurposed as bolts with GM permission, like Splintercloud arrows (5 ft burst around target, DC 18 reflex or 1d3 piercing, good vs. Going from the PFSRD, acid bolts and fire bolts (original source: Pathfinder #15 Second Darkness: The Armageddon Echo) add 1d4 acid and fire damage, respectively, at a high price of 40-50 gp per bolt. Using the retraining rules to turn commoners or into fighters takes 7 days of training, providing +1 BAB over a commoner's +0 as well as a solid hit point / armor proficicency bonus. Poison is expensive but powerful- drow poison causes unconsciousness, which is plenty of time to put someone in chains
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